|  | Colective 
              Art  As 
              the "Internet Gold Rush" draws to an end and media conglomerates 
              struggle to control the information flow circulating on the Net, 
              the destiny of Cyberspace is still placed in the same hands than 
              ten years ago: the netizens'. The Net of portals has not killed 
              the Net of virtual communities.  
 Cyberspace 
              dwellers get together in encrypted, censorship-proof peer-to-peer 
              networks. Digital parallel universes are ruled jointly by its thousands 
              of residents, and net.artists build metatools of creation which 
              are given to netizens, so that they can generate their own works. 
              As in a huge hive, the five hundred million net surfers in the world 
              work as a group to discard the noise and preserve the precious information. 
              Out of this effort, and with this material, the Art of the Future 
              comes up. From the parallel universes of online video games, occupied 
              by thousands of dwellers distributed all over the world, to the 
              new information economy of the peer-to-peer networks. From collaborative 
              filtering, basis of such crucial projects on the Internet as Google 
              or Slashdot, to the many distributed computation projects following 
              the trail of seti@home. 
  
              What influence will have these phenomena and technologies on the 
              development of new ways of expression on the Net? Roberta Bosco 
              and Stephano Caldana, electronic art critics, will present their 
              project Digital Jam: Collective Art Online, a journey through works 
              of art of community construction in the Internet, specially selected 
              for Art Futura 2001. A session in which the net.artists Bernd Holzhausen 
              (Icon Town), Hannes Niepold (Cointel), and Ricardo Iglesias take 
              part. Icontown proves that a project on the Internet may have a 
              continuous evolution in the course of four years. In this city made 
              of pixel buildings carried out by thousands of netizens, there are 
              skyscrapers and houses, igloos and shacks, churches of several denominations 
              and public buildings, and each one has the owner's name and his/her 
              webpage. Everyone can freely use this icons bank although, being 
              a "donation ware" project, you are invited to donate an amount of 
              money or time to an organization helping homeless. Icontown is a 
              virtual city in constant evolution. Participative, multiracial, 
              multicultural and also supportive. Cointel is a non-lineal net comic 
              in constant growth, whose name is made up of 'co' for comic, cosmic 
              and co-operative and 'intel' for intelligence.  
 The 
              last vignette of the different stories which are being developed 
              is always empty. Users are invited to fill it before being added 
              to the story, where it will remain with the last contributions, 
              so that netizens can vote for the one which will become permanently 
              part of the project. The works ruled out are not deleted, but they 
              are changed into alternative narrative paths which channel the story 
              into other courses, creating a democratic narrative structure which 
              evolves branching out in different directions..  |  |